
One of the main obstacles included in the use of mobile applications is the low prevalence of accessible content that is available. Recent figures also suggest that over 180 billion applications have been downloaded from the Apple App Store alone from 2008 to 2017 (Statista 2017).
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Approximately 46 billion mobile applications were downloaded in 2012 between android and iOS devices with this expected to grow by 35.9% each year (Liu et al. One of the most popular aspects of mobile phones is the apps and games that can be downloaded through the simple touch of a button. It is estimated that 75% of adults own a mobile phone and most feel it would be difficult to give this up (Horrigan 2009).


The past decade has seen the rapid development of mobile technology in many different social organizations. It will also discuss some of the additional requirements and complications involved for developers when adhering to accessibility guidelines. The data gathered from these sessions will be discussed throughout this paper, presenting the most highly recognized guidelines and how well these support mobile games.

These interview sessions were carried out to gain an insight into the current awareness users have in regard to accessibility guidelines that should be used when designing mobile games. This paper discusses findings from interview sessions on the topic of WCAG usage in creating accessible mobile games. In light of current W3C work examining future iterations of accessibility guidelines (W3C 2017a), this paper attempts to answer the following question: How Well Do W3C Accessibility Guidelines Support Recreational Activities, Such As Games? 2017) and also in the teaching of games accessibility (Westin and Dupire 2016). WCAG has been used previously to assist in the creation of accessible education games (Cano et al. Of particular interest is the World Wide Web Consortiums (W3C) Web Content Accessibility Guidelines (WCAG) which is currently in its second iteration (W3C 2017b). This has had varying success in fields such as web accessibility (Carter and Fourney 2007), Computer Science education (Rosmaita et al. One method that can be used to assist in creating accessible games is through the consultation of accessibility guidelines. This presents the importance of manufacturing these games to become accessible to users in a range of different environments, allowing users to have an engaging experience with these types of games. 56% of individuals play mobile games whilst they are in situations where they are waiting (Dobson 2006).

Billions of people around the world play mobile games on a regular basis and view this activity as an effortless and uncomplicated means of passing time or as a distraction from hectic schedules. Mobile gaming is one of the most popular forms of gaming. This will ultimately allow all users to fully engage with the mobile gaming experience. As this category of games evolve, there is a growing demand for these games to achieve the maximum level of accessibility for users with disabilities. Figures from The Association for UK Interactive Entertainment (UKIE) state that 21.8 billion mobile game applications were downloaded from Apple’s App Store and Google Play in Q1 of 2017–2018, a 15.3% increase from the findings from Q1 of 2016–2017 (UKIE 2018). In recent years, there has been a growing amount of interest in mobile gaming applications.
